Travis Adkin has been a professional artist for over 20 years.
With 20 years of experience as a game artist, Travis is a proven senior 2D and 3D visual effects artist in both code-based and GUI engines for several multi-player AAA titles including Smite, Infinite Crisis The Might Quest for Epic Loot and Ghostbusters. He is also a proven senior texture artist, working on the AAA titles Army of Two, Tom Clancy’s Splinter Cell IV and Rainbow Six among others.
Travis has an extensive fine arts background including sculpture, painting and drawing in all media and seven years of CGI. A graduate of the Digital Masters Program at the Centre for Digital Imaging and Sound. His Hut Island Reef Project for the Vancouver Aquarium won the David Lawson Award for Excellence.